PyMaemo/Using Python in Maemo
Last Updated: Wed, 02 May 2007
Copyright © 2006-2007 INdT - Instituto Nokia de Tecnologia
Copyright © 2007 Nokia Corporation
Author: Daniel d'Andrada T. de Carvalho <daniel.[last name] at indt.org.br>
This document is outdated and will not work for Maemo 5 (fremantle) |
Contents |
[edit] Introduction
This document explains how to develop applications for the Maemo platform using the Python programming language. To use the document, you must have a basic knowledge of Python and PyGTK (advanced knowledge is not required, but you must be able to write simple GTK programs in Python).
[edit] Prerequisites
Before you start to write your own Python applications for Maemo, perform the following tasks:
- Learn the basics of the Maemo platform
For more information, see the Overview of the Maemo Platform section in Maemo 3.0 Tutorial[1] - Set up the Maemo development environment
The Maemo development environment is where you run your Maemo applications. For more information, see Setting Up and Testing Development Environment section in Maemo 3.0 Tutorial[1]. The tutorial assumes that you are developing from Scratchbox instead of directly using a Maemo device (such as a Nokia 770).
[edit] Python limitations in Maemo
As handheld devices have limited resources (when compared to desktop or notebook computers), several modules have been removed from Maemo's Python in order to reduce its footprint.
The following modules have been removed:
test, ctypes/test, sqlite3/test, email/test, _ctypes_test.so, _testcapi.so, linuxaudiodev.so, ossaudiodev.so, audioop.so, lib-tk, bsddb, idlelib.
The following modules have been removed but are supplied by other modules:
pyexpat.so, xmldom, xmlsax, xmlparsers.
The following modules are deprecated:
dbhash, curses, posixfile, getpass, macpath, macurl2path, os2emxpath, nturl2path, pty, pyclbr, rexec, rlcompleter, statvfs, stringold, telnetlib, this, toaiff, tty, user, xdrlib, aifc, audiodev, sunaudio and sunau.
The following modules are only available in the SDK:
distutils, pdb, pydoc, BaseHTTPServer, SimpleHTTPServer, SimpleXMLRPCServer, CGIHTTPServer, cgi, cgitb, DocXMLRPCServeri, robotparser, smtpd, compile, encodings.cp*, encodings.mac*, doctest, unittest, config, symtable, tabnanny, timeit, trace and hotshot.
The import
command will import .pyo
files even if the interpreted is called without the -O
or -OO
option. This is a difference from the standard Python behavior.
[edit] Installing Python
Unfortunately, Maemo SDK and Maemo devices (Nokia 770 and N800, so far) doesn't come Python-ready out of the box. But the good news is that it's pretty easy to install Python on them.
[edit] On Maemo SDK (scratchbox)
Follow the instructions on http://pymaemo.garage.maemo.org/installation.html.
[edit] On Maemo devices
The easiest way is to visit http://pymaemo.garage.maemo.org/installation.html using the Maemo device itself and clicking on the installation buttons there. If for some reason this is not possible or you like to install it by yourself there's also directions for manual installation on http://pymaemo.garage.maemo.org/manual_installation.html.
[edit] Example of a "Hello World!" application
To get started with Python, use the following sections to write a simple GTK+ application which creates and shows a window with a "Hello World!" text.
[edit] Plain PyGTK
Create a hello_world_1.py file with the following content.
#!/usr/bin/env python2.5 import gtk window = gtk.Window(gtk.WINDOW_TOPLEVEL) label = gtk.Label("Hello World!") window.add(label) label.show() window.show() gtk.main()
In the Scratchbox console, first make the file executable by running the chmod +x ./hello_world_1.py
command, and then run the example by typing run-standalone.sh ./hello_world_1.py
. Figure 1 illustrates the results of the run command:
You can see that the plain PyGTK code already "works" on Maemo. However, do not use plain PyGTK code or rely on the assumption that any PyGTK code "works" on Maemo. In this tiny example program, the obvious sign of misfit in the Maemo environment is that its borders (skin graphic area) are broken (look at the top corners).
The reason for using the run-standalone.sh
command to execute the application is that it adds the Hildon theming. Figure 2 illustrates how the application looks if run without the run-standalone.sh
command:
The run-standalone.sh command is only available if you run applications from the Scratchbox console. |
[edit] HildonWindow Class
The HildonWindow
class overloads the GtkWindow
class, providing the Hildon theme (look and feel) for top level windows. In order to use the facilities provided by the Hildon framework (and to integrate cleanly in it), the application must use a HildonWindow
instead of a GtkWindow
. With a HildonWindow
class the application has, for example, access to Hildon menus and toolbars.
The required code change is simple: replace the GtkWindow
with HildonWindow
and import the hildon
module. The following example illustrates the required changes (also downloadable here):
#!/usr/bin/env python2.5 import gtk import hildon window = hildon.Window() window.connect("destroy", gtk.main_quit) label = gtk.Label("Hello World!") window.add(label) label.show() window.show() gtk.main()
Note how the borders are now drawn in the right way, since the program is using the HildonWindow
class.
[edit] HildonProgram Class
The HildonProgram
class is a programmer commodity used to apply program-wide settings to all Hildon windows used by the application (for example, this allows you to have a common menu and toolbar on all windows). In addition, HildonProgram
also manages other program-wide issues, such as hibernating.
The example "Hello World" application has no use for a HildonProgram
object, but it is added to the following example (also downloadable here), simply to illustrate how a regular Hildon application is structured.
#!/usr/bin/env python2.5 import gtk import hildon class HelloWorldApp(hildon.Program): def __init__(self): hildon.Program.__init__(self) self.window = hildon.Window() self.window.connect("destroy", gtk.main_quit) self.add_window(self.window) label = gtk.Label("Hello World!") self.window.add(label) label.show() def run(self): self.window.show_all() gtk.main() app = HelloWorldApp() app.run()
When running the application, the result is the same as shown in Figure 3.
[edit] Porting existing applications
This section describes the issues involved in porting an existing PyGTK application to Maemo. The porting of a real application is illustrated with step-by-step instructions.
The example application is gPodder (version 0.8). It was chosen because it is reasonably simple, has a small, uncluttered interface and contains most of the important issues involved in porting PyGTK applications to Maemo.
A great part of the porting effort is spent making an application use and obey the Hildon UI style (such as making use of hardware keys and Hildon-specific widgets). As a result, make sure that you are familiar with the Hildon UI style before you start porting. For more information, see Hildon User Interface Style Guide[2].
[edit] Installing and running gPodder in Maemo
To install and run gPodder:
- Download the source package [gpodder-0.8.0.tar.gz here] or directly from the project's page,
http://gpodder.berlios.de/
. - Extract the
gpodder-0.8.0.tar.gz
file. Thegpodder-0.8.0
directory will be created. - In the
gpodder-0.8.0
directory, use the Scratchbox console to run the following commands:python2.5 setup.py install
andrun-standalone.sh gpodder
The Scratchbox console can display some GLib warnings, but you can ignore them. Figure 4 illustrates the screen you see after running the commands:
This means that gPodder 0.8 works on Maemo without any modifications. However, it is not a Maemo application yet, and the steps in the following sections are required to make it fit cleanly in the Maemo environment.
[edit] gPodder code overview
This section gives a brief overview of gPodder's source code. The purpose of the overview is to make it easier to understand the code changes implemented in the following sections.
Most of the code changes are made in the gpodder-0.8.0/src/gpodder/gpodder.py
file. It contains the following classes:
class Gpodder(SimpleGladeApp) class Gpodderchannel(SimpleGladeApp) class Gpodderproperties(SimpleGladeApp) class Gpodderepisode(SimpleGladeApp) class Gpoddersync(SimpleGladeApp) class Gpodderopmllister(SimpleGladeApp)
Open the gpodder-0.8.0/data/gpodder.glade
file using the Glade User Interface Designer (another option is Gazpacho). You can see that there is one class for each GtkWindow
defined in it, as shown in Figure 5:
In addition to loading the window description from gpodder.glade
, the SimpleGladeApp
class also makes all window elements directly accessible from self
, ignoring the element's hierarchy. Figure 6 illustrates part of the element's hierarchy for the gPodder window, and how to access the elements from inside a Gpodder
method.
self.vMain self.mainMenu self.menuPodcasts self.menuChannels self.menuHelp self.hboxContainer self.wNotebook self.vboxAvailablePodcasts self.hboxChannels self.scrollAvailable self.treeAvailable
[edit] Changing to HildonProgram and HildonWindow
The first code change in the porting exercise is to make gPodder use HildonProgram
and HildonWindow
classes instead of the GtkWindow
class.
Start by modifying the gpodder.py
file (in the gpodder-0.8.0/src/gpodder
directory). Since you want to use Hildon elements, you have to import its module. The following example illustrates the import, with ++ indicating new lines:
61 |from libipodsync import gPodder_iPodSync 62 |from libipodsync import ipod_supported 63 | ++ |import hildon ++ | 64 |# for isDebugging: 65 |import libgpodder
Second, add a HildonProgram
(self.app
) and a HildonWindow
(self.window
). The following example illustrates the added objects:
115 | if libgpodder.isDebugging(): 116 | print "A new %s has been created" % self.__class__.__name__ 117 | ++ | self.app = hildon.Program() ++ | ++ | self.window = hildon.Window() ++ | self.window.set_title(self.gPodder.get_title()) ++ | self.app.add_window(self.window) ++ | ++ | self.vMain.reparent(self.window) ++ | self.gPodder.destroy() ++ | ++ | self.window.show_all() ++ | 118 | #self.gPodder.set_title( self.gPodder.get_title()) 119 | #self.statusLabel.set_text( "Welcome to gPodder! Suggestions? Mail to: thp@perli.net") 120 | # set up the rendering of the comboAvailable combobox
The gPodder
class (self
) has its close_gpodder
method connected to the destroy
signal from the original gPodder
Gtk window. This means that you have to remove the connection from gPodder
and put it in the new Hildonwindow
(self.window
).
To remove the signal connection from the original gPodder
Gtk window, open the gpodder.glade
file (in the gpodder-0.8.0/data
directory) and remove the connection, as shown in Figure 7.
The following example illustrates how you connect Gpodder.close_gpodder
to the new HildonProgram
(self.app
):
119 | 120 | self.window = hildon.Window() 121 | self.window.set_title(self.gPodder.get_title()) ++ | self.window.connect("destroy", self.close_gpodder) 122 | self.app.add_window(self.window) 123 | 124 | self.vMain.reparent(self.window)
The change from GtkWindow
to HildonProgram
/HildonWindow
is now complete. Figure 8 illustrates the results if you run gPodder again.
Don't forget to run python2.5 setup.py install before lauching gPodder again, otherwise you will still be using the old, unmodified, version. |
Note that the window fits in the screen without any broken borders, just as the "Hello World" application did.
[edit] Changing to HildonWindow menu bar
This section describes how you make gPodder use Hildon's title area as its menu bar, instead of using its own GTK+ menu (a GtkMenuBar
object).
In the gpodder.glade
file, you can see that the gPodder
window has a menu bar (a GtkMenuBar
object) called mainMenu
. You must move all its children (menuPodcasts
, menuChannels
and menuHelp
) to the HildonWindow
's menu and then destroy the empty mainMenu
menu.
To achieve this, add the following lines to the gpodder.py
file:
125 | self.vMain.reparent(self.window) 126 | self.gPodder.destroy() 127 | ++ | menu = gtk.Menu() ++ | for child in self.mainMenu.get_children(): ++ | child.reparent(menu) ++ | self.window.set_menu(menu) ++ | ++ | self.mainMenu.destroy() ++ | 128 | self.window.show_all() 129 | 130 | #self.gPodder.set_title( self.gPodder.get_title())
Figure 9 illustrates the resulting menu:
[edit] Using Hildon widgets
Hildon has a set of widgets for common operations, such as a color selection dialog, file chooser dialog and a time picker. Most of them provide the same functionality (or extension) as the existing GTK+ widgets. For example, HildonFileChooserDialog
has the same purpose as GtkFileChooserDialog
.
Replace the GTK+ widgets with the Hildon ones whenever possible, since the Hildon widgets were designed to obey Maemo's restrictions and peculiarities.
gPodder uses a GTK+ file chooser dialog when users export their channel lists. It doesn't fit well into Maemo's environment as you can see from Figure 10.
Make it use a HildonFileChooserDialog
instead. The following example illustrates the code changes needed in gpodder-0.8.0/src/gpodder/gpodder.py
:
579 | if len( self.channels) == 0: 580 | self.showMessage( _("Your channel list is empty. Nothing to export.")) 581 | return 582 -- | dlg = gtk.FileChooserDialog( title=_("Export to OPML"), parent = None,[...] 583 -- | dlg.add_button( gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL) 584 -- | dlg.add_button( gtk.STOCK_SAVE, gtk.RESPONSE_OK) ++ | dlg = hildon.FileChooserDialog(self.window, gtk.FILE_CHOOSER_ACTION_SAVE); 585 | response = dlg.run() 586 | if response == gtk.RESPONSE_OK: 587 | foutname = dlg.get_filename()
Figure 11 illustrates the results when you select Menu > Channels > Export List:
[edit] Adjusting the Glade interface to fit into a small screen
The following change to the interface layout is necessary to make it fit into the relatively small Maemo screen:
- Main window (
gPodder
) Make the tab names shorter. Replace “Downloaded Podcasts” with “Downloaded” and “Available Podcasts” with “Podcasts” to make the tab names stay within screen boundaries. Figure 12 shows the tab names before (left) and after (right) that change.
[edit] Using hardware keys
Maemo applications must use the available hardware keys to improve their usability. Most applications don't have use for of them, of course, but try nonetheless to use those that make sense in your program, giving it the usability expected from a proper Maemo application.
The Full screen hardware key is particularly useful, since the screen size is one of the key issues in Maemo applications, especially in desktop applications that are being ported to Maemo (such as gPodder).
To implement the full screen functionality, you have to monitor two more window signals:
- Key presses, to know when the Full screen key is pressed.
- Window state changes, to know whether the window is already in full screen mode.
To make gPodder respond correctly when the user presses the Full screen hardware key you have to make the following changes to gpodder-0.8.0/src/gpodder/gpodder.py
:
1. Connect to the signals and set a variable to monitor whether the application is in full screen mode.
120 | self.window = hildon.Window() 121 | self.window.set_title(self.gPodder.get_title()) 122 | self.window.connect("destroy", self.close_gpodder) ++ | self.window.connect("key-press-event", self.on_key_press) ++ | self.window.connect("window-state-event", self.on_window_state_change) ++ | self.window_in_fullscreen = False #The window isn't in full screen mode initially. 123 | self.app.add_window(self.window) 124 | 125 | self.vMain.reparent(self.window)
2. Implement the callback to monitor window state changes.
575 | self.showMessage( _("Could not delete channel.\nProbably no channel is selected.")) 576 | #-- Gpodder.on_itemRemoveChannel_activate } 577 | ++ | def on_window_state_change(self, widget, event, *args): ++ | if event.new_window_state & gtk.gdk.WINDOW_STATE_FULLSCREEN: ++ | self.window_in_fullscreen = True ++ | else: ++ | self.window_in_fullscreen = False ++ | 578 | #-- Gpodder.on_itemExportChannels_activate { 579 | def on_itemExportChannels_activate(self, widget, *args): 580 | if libgpodder.isDebugging():
3. Implement the callback to monitor key presses.
581 | else: 582 | self.window_in_fullscreen = False 583 | ++ | def on_key_press(self, widget, event, *args): ++ | if event.keyval == gtk.keysyms.F6: ++ | # The "Full screen" hardware key has been pressed ++ | if self.window_in_fullscreen: ++ | self.window.unfullscreen () ++ | else: ++ | self.window.fullscreen () ++ | 584 | #-- Gpodder.on_itemExportChannels_activate { 585 | def on_itemExportChannels_activate(self, widget, *args): 586 | if libgpodder.isDebugging():
The Full screen hardware key maps to the F6 key on the SDK. |
Figure 13 illustrates gPodder in full screen mode.
[edit] Introduction to LibOSSO
LibOSSO is the basic library containing required and helpful functions for Maemo applications. One of LibOSSO's main features is RPC (Remote Procedure Calls) services (as it "wraps" D-Bus [3]). In addition, LibOSSO provides access to low-level hardware functions, such as turning on (or keeping on) the display, autosaving, state saving and system time.
All Maemo-compliant applications must use LibOSSO to respond coherently to system changes and signals, such as the battery low, pre-shutdown and state saving signals.
This section describes how remote procedure calls are implemented using LibOSSO. The example is divided in two different sample applications: osso_test_sender.py
and osso_test_receiver.py
.
The sender sample application sends an RPC message when a button is clicked. D-Bus interprets the message and sends the RPC to the receiver sample application, which displays a system notification stating that it has received the RPC.
[edit] Sender sample application
The sender is simply a button occupying the whole window. When you click it, an RPC is sent to the receiver sample application.
Create a osso_test_sender.py
file with the following content (or download it here).
#!/usr/bin/python2.5 import osso import hildon import gtk def send_rpc(widget, osso_c): osso_rpc = osso.Rpc(osso_c) osso_rpc.rpc_run("spam.eggs.osso_test_receiver", "/spam/eggs/osso_test_receiver", "spam.eggs.osso_test_receiver", "do_something") print "RPC sent" osso_c = osso.Context("osso_test_sender", "0.0.1", False) window = hildon.Window() window.connect("destroy", gtk.main_quit) send_button = gtk.Button("Send RPC") window.add(send_button) send_button.connect("clicked", send_rpc, osso_c) window.show_all() gtk.main()
[edit] Receiver sample application
The receiver is an application that has no GUI (no window), it runs unseen in the background waiting for an RPC. When it receives one, it uses LibOSSO to display an information banner notifying the user that an RPC has been received.
Create a osso_test_receiver.py file with the following content (or download it here). Don't forget to set this file as executable, otherwise D-Bus will not be able to start it. You can do this using: chmod +x osso_test_receiver.py
#!/usr/bin/python2.5 import osso import gtk def callback_func(interface, method, arguments, user_data): print "RPC received" osso_c = user_data osso_sysnote = osso.SystemNote(osso_c) osso_sysnote.system_note_infoprint("osso_test_receiver: Received an RPC to %s." % method) osso_c = osso.Context("osso_test_receiver", "0.0.1", False) print "osso_test_receiver started" osso_rpc = osso.Rpc(osso_c) osso_rpc.set_rpc_callback("spam.eggs.osso_test_receiver", "/spam/eggs/osso_test_receiver", "spam.eggs.osso_test_receiver", callback_func, osso_c) gtk.main()
The receiver also must register itself as a D-Bus service. Create a osso_test_receiver.service
file with the following content.
[D-BUS Service] Name=spam.eggs.osso_test_receiver Exec={SOME_DIRECTORY_HIERARCHY}/osso_test_receiver.py
Replace {SOME_DIRECTORY_HIERARCHY}
with the directory where osso_test_receiver.py
is located.
Add the osso_test_receiver.service
file to /usr/share/dbus-1/services
.
[edit] Running the sample applications
First make sure that D-Bus recognises the new D-Bus service ( spam.eggs.osso_test_receiver
). To do this, restart your Maemo environment (which, in turn, will restart D-Bus) by using the following command on the Scratchbox console:
[sbox-TARGET_NAME: ~] > af-sb-init.sh restart
Then run osso_test_sender.py
with the following command (assuming that it is in your home directory):
[sbox-TARGET_NAME: ~] > run-standalone.sh ./osso_test_sender.py
Figure 14 illustrates what now happens every time you click the Send RPC button.
Note that you do not have to manually run osso_test_receiver.py, as D-Bus does it automatically. Due to its extreme simplicity, the once instantiated osso_test_receiver.py continues running in background until you manually kill it from the Scratchbox console.
[edit] Distributing Python applications
To distribute applications, you must put it in a neat single file (a regular Debian package) so that the application installer can recognise and install it, putiting all files into their correct locations and creating an entry for the application on the menu.
[edit] Distributing a "Hello PyMaemo!" application
This section describes the process of creating a Maemo package by showing how to package a simple "hello world" style application. Create a hello-pymaemo
file (without the ".py
" suffix) with the following content.
#!/usr/bin/env python2.5 import gtk import hildon window = hildon.Window () window.set_title ("Hello Maemo!") window.connect("destroy", gtk.main_quit) button = gtk.Button ("Hello Python for Maemo!") window.add (button) window.show_all () gtk.main ()
Make the file executable by running the chmod +x hello-pymaemo
command. This ensures that you can run the script in the same way as a regular binary application.
[edit] Desktop integration
Main article: Desktop file format
You must have an icon for the application. The icon is shown in the menu entry and in the task navigator bar. The icon must be a 26×26 pixels PNG image with a transparent background, such as the example icon shown in Figure 15:
Name the icon hello_icon_26x26.png
.
The menu entry is a .desktop
file with the following content for the application:
[Desktop Entry] Version=1.0.0 Encoding=UTF-8 Name=Hello PyMaemo! Exec=/usr/bin/hello-pymaemo Icon=hello_icon_26x26 Type=Application
Be very careful when writing a desktop file, since the system is very sensitive to typographical errors and misplaced whitespaces in it. A faulty desktop file will simply fail to show its menu entry without yielding any errors. |
Field name | Description |
---|---|
Version
| Application version |
Encoding
| Character encoding. Must always be UTF8 .
|
Name
| Application's name |
Exec
| File to be executed when the application is called |
Icon
| Application's icon. Only the name of the file without its suffix (.png ).
|
Type
| "Application "since it is an entry for an application
|
[edit] Copying files to their locations
Use Python Distribution Utilities ("Distutils") to copy the files to their proper locations. Create a setup.py
file with the following content.
from distutils.core import setup setup(name='hello-pymaemo', version='1.0.0', scripts=['hello-pymaemo'], data_files = [ ('share/pixmaps', ['hello_icon_26x26.png']), ('share/applications/hildon', ['hello-pymaemo.desktop']), ] )
In the Scratchbox console, issue the python2.5 setup.py install
command to achieve the following result:
-
hello-pymaemo
is copied to/usr/bin
-
hello_icon_26x26.png
is copied to/usr/share/pixmaps
-
hello-pymaemo.desktop
is copied to/usr/share/applications/hildon
After you have run the command, the application is actually installed in your system (in Scratchbox, you have to run af-sb-init.sh restart
before calling your application from the menu). You can access it from the Extras menu.
The problem with this approach is that if you want to remove the application, you have to manually delete every file from its corresponding directory, which is not practical. It is also not practical to distribute an application that way, since every user has to manually run the command (or a script that does it).
Instead, you can let the Application Installer take care of all these issues. To do that, you have to group all files in a Debian package.
For more information about Python Distribution Utilities, see Distributing Python Modules[4]. To get a basic knowledge of Distutils, reading Chapters 1 and 2 is strongly recommended.
[edit] Creating a Debian package
Main article: Packaging
When creating a Debian package, the first step is to put all files (the hello-pymaemo script, and the png, desktop and service files) in an empty directory called hello-pymaemo-1.0.0
. The directory name must follow the <package-name>-<app-version>
convention. This means that the package you are creating for the hello world application is called hello-pymaemo
.
Note: there is a module that allows deb creation directly from setup.py here.
As Debian packages use makefiles (Makefile
) instead of Python Distutils (setup.py
), you have to write a Makefile
to act as an interface between the Debian package system and the setup.py
. The file is very simple; it merely issues commands to setup.py
according to make's target. If you have no knowledge of make files, see Chapters 1 and 2 in GNU Make Manual[5].
Create a Makefile file with the following content (indentation with tabulators):
all: python2.5 setup.py build clean: python2.5 setup.py clean --all install: python2.5 setup.py install --root $(DESTDIR)
In Scratchbox console (inside the hello-pymaemo-1.0.0
directory), enter the following command:
[sbox-TARGET_NAME: ~/hello-pymaemo-1.0.0] > dh_make -e your.email@somewhere.com
The system displays the following output:
Type of package: single binary, multiple binary, library, or kernel module? [s/m/l/k] s Maintainer name : unknown Email-Address : your.email@somewhere.com Date : Thu, 18 May 2006 13:58:04 -0300 Package Name : hello-pymaemo Version : 1.0.0 Type of Package : Single Hit <enter> to confirm: Done. Please edit the files in the debian/ subdirectory now. You should also check that the hello-pymaemo Makefiles install into $DESTDIR and not in / .
Choose "single binary" as package type. In case the "--root $(DESTDIR)
" part of the makefile is not clear to you, the last sentece in the output is meant to clarify the situation.
The dh_make
command creates a debian
subdirectory containing multiple configuration text files, most of which are templates that can be removed, since the application does not use them. In addition, the command makes a copy of the original directory, calling it hello-pymaemo-1.0.0.orig
.
Table 2 lists the files needed in hello-pymaemo-1.0.0/debian
(others can be removed):
File in ./debian
| Description |
---|---|
changelog
| Application's change log |
compat
| Debian helper compatibily version. Leave it as it is. |
control
| Describes the packages to be made. For more information, see the paragraphs below the table. |
copyright
| Copyright text. Fill in the blanks. |
rules
| A makefile containing the rules to build all kinds of packages (such as source and binary). For more information, see the paragraphs below the table. |
The key files in ./debian
are control
and rules
. They contain a generic template showing what they must look like. In control
, you must simply fill in the blanks and, in rules
, you essentially need to remove unwanted and unnecessary code.
The following example illustrates what the control
file for the example application must contain:
Source: hello-pymaemo Section: user/other Priority: optional Maintainer: My Name <your.email@somewhere.com> Build-Depends: debhelper (>= 4.0.0), python2.5-dev Standards-Version: 3.6.0 Package: hello-pymaemo Architecture: all Depends: python2.5, python2.5-hildon, python2.5-gtk2 Description: A simple "Hello Python for Maemo!" A very simple application consisting of a single button, containing the text "Hello Python for Maemo!". XB-Maemo-Icon-26: iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAYAAACpSkzOAAAABmJLR0QA/wD/AP+g vaeTAAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH1gURDQoYya0JlwAAAU9J REFUSMftlL1KA0EUhb/NZl/ggnHQxsJUxt5CUucVJCCkDfgyKdIGG5/A0s5HEBtJ EdDAQGBgmw0YJmMzgXXYza5CtNkDW9zZw5z7c+ZCgwb/Ai3i9sVl/Bq8RIs4LRK1 gJDsKvJyNXmJMuYTsMoY1zpgozaABdYArQNPZQ1kfyGU7SpqVwxzAMwABWhgpIwp 4vWBB+AUWAI3ypjnfEXtPU4bLKx9vErTeCeiRSYF+fTn1j5dp2myE9EiU+DSi3wX ymeqRQAmZ3EcA5E/fgO6BULT8zhOcrwXoJdrXRa2Lgps2y2odAUcBUIXQdz78YyC SldAp8b7+bXrIv91qjZBietqCc2DjbAt4b2WxJkyZljVujlwp0U0cPxuLcAIuC+4 dKxFlsDJarvdAGP/b6hFnDImYs+uG3hbO2AB3Jbsur63tQM+fFx3bzZocEB8AdV2 gJBZgKTwAAAAAElFTkSuQmCC
The XB-Maemo-Icon-26
field contains the application icon file (in this case, hello_icon_26x26.png
) encoded in base64. This is the icon that is shown in the Application Installer, next to the package name. To do this encoding in Linux, you can use either uuencode
or openssl
(there can be more suitable applications). Maemos's Scratchbox rootstrap is delivered with uuencode
. Do not forget to put a white space at the beginning of each line containing the icon-encoded text. The white space serves as indentation. The same rule stands for the long package description ( A very simple application[...]
).
The Application Installer only shows packages in the user
section. Thus, your Section:
field in the control
file must have the Section: user/<SUBSECTION>
syntax, where <SUBSECTION>
is arbitrary.
The following example illustrates the rules
file for the example application:
#!/usr/bin/make -f # -*- makefile -*- # Sample debian/rules that uses debhelper. # GNU copyright 1997 to 1999 by Joey Hess. # Uncomment this to turn on verbose mode. #export DH_VERBOSE=1 ifeq (,$(findstring nostrip,$(DEB_BUILD_OPTIONS))) INSTALL_PROGRAM += -s endif configure: configure-stamp configure-stamp: dh_testdir # Add here commands to configure the package. touch configure-stamp build: build-stamp build-stamp: configure-stamp dh_testdir # Add here commands to compile the package. $(MAKE) touch build-stamp clean: dh_testdir dh_testroot rm -f build-stamp configure-stamp # Add here commands to clean up after the build process. -$(MAKE) clean dh_clean install: build dh_testdir dh_testroot dh_clean -k dh_installdirs # Add here commands to install the package into debian/hello-pymaemo. $(MAKE) install DESTDIR=$(CURDIR)/debian/hello-pymaemo # Build architecture-independent files here. binary-indep: build install dh_testdir dh_testroot dh_installchangelogs dh_fixperms dh_installdeb dh_gencontrol dh_md5sums dh_builddeb binary-arch: build install binary: binary-indep binary-arch .PHONY: build clean binary-indep binary-arch binary install configure
The main point is that the binary-arch
target was emptied and the binary-indep
filled, since the application being 100% Python means that it is 100% architecture-independent.
All the preliminary steps are now done, and you can build the Debian package itself with the following command:
[sbox-TARGET_NAME: ~/hello-pymaemo-1.0.0] > dpkg-buildpackage -rfakeroot
The system displays some output, including a couple of warnings near the end of it (about XB-Maemo-Icon-26</code.) but that is normal. The parent directory now has a <code>hello-pymaemo_1.0.0-1_all.deb
file - your Debian package. This is the file that is distributed to Maemo devices and installed using the Application Installer.
You can install your package in scratchbox using the following command:
[sbox-TARGET_NAME: ~] > dpkg -i hello-pymaemo_1.0.0-1_all.deb
To remove it, the command is:
[sbox-TARGET_NAME: ~] > dpkg -r hello-pymaemo
Figure 14 shows our hello-world application properly installed and running.
All files shown in this section can be downloaded here and the resulting debian package here.
For more information about making Debian packages, see Debian New Maintainers' Guide[6].
[edit] References
- This page was last modified on 25 October 2010, at 12:31.
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