Bug 9826 - (int-163275) Blocks collision detection bug
(int-163275)
: Blocks collision detection bug
Status: NEW
Product: Games
Blocks
: 5.0:(10.2010.19-1)
: All Maemo
: Unspecified normal (vote)
: ---
Assigned To: unassigned
: blocks-bugs
: http://www.flickr.com/photos/14560445...
:
:
:
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Reported: 2010-04-02 23:09 UTC by Ian Stirling
Modified: 2010-05-25 15:21 UTC (History)
1 user (show)

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Description Ian Stirling (reporter) 2010-04-02 23:09:41 UTC
SOFTWARE VERSION:
(Settings > General > About product)
3.2010.02-8.203.1

EXACT STEPS LEADING TO PROBLEM: 
(Explain in detail what you do (e.g. tap on OK) and what you see (e.g. message
Connection Failed appears))
1. Play blocks.
2. Make a hole which a block would fit in, but a real object of the shape of
the block could not be pushed in, as the corners would interfere.
3. slide block in fast.


EXPECTED OUTCOME:

The blue block in the pic in the url will not fit under the yellow block.
ACTUAL OUTCOME:
it does
REPRODUCIBILITY:
(always, less than 1/10, 5/10, 9/10)
10/10
EXTRA SOFTWARE INSTALLED:
lots
OTHER COMMENTS:
not peculiar to this shape - can be seen with zigzag blocks too.
User-Agent:       Mozilla/5.0 (X11; U; Linux armv7l; en-GB; rv:1.9.2a1pre)
Gecko/20091127 Firefox/3.5 Maemo Browser 1.5.6 RX-51 N900
Comment 1 Andre Klapper maemo.org 2010-04-06 16:52:23 UTC
If you manage to solve your "bug" in reality in a two-dimensional room by using
building bricks, please send photos of the steps as I am highly interested and
as this would solve quite some problems in the building industry by finally
being able to pass big things through small bottlenecks. Until then I close
this ticket as INVALID as I don't see any bug.
Comment 2 Andre Klapper maemo.org 2010-04-06 16:53:32 UTC
Oh shit. I'm terribly sorry.
I took your comment exactly the other way round. Reopening.
Sorry. :-/
Comment 3 Andre Klapper maemo.org 2010-04-06 17:24:54 UTC
...and confirming.