maemo.org Bugzilla – Bug 12407
[GENERAL] Make QtComponents Theme friendly
Last modified: 2014-03-08 10:29:27 UTC
You need to log in before you can comment on or make changes to this bug.
Although QtComponents make use of meegotouch for image theme support, it still use magic numbers to layout elements internally. This makes impossible to get a QtComponents with a Fremantle look and feel. Required work to get layout, margin, palette etc is already merged into qt-components, but still is required to make use of this functionality by the components. Required work to do: 1)for each Style element into styles dir: s/UI.<FEATURE NAME>/theme.constants.<THEME_GROUP>.<THEMEFEATURE_NAME> test 2)remove UIConstants.js on Core and constants.js in extras.
I've downloaded fremantle-1.0 branch of qt-components. I found UIConstants.js was still in style files.. I don't know how to help for this...
(In reply to comment #1) > I've downloaded fremantle-1.0 branch of qt-components. I found UIConstants.js > was still in style files.. > > I don't know how to help for this... Don't worry, I can help you ;) First of all a bit of background: --------------------------------- Standard qt-components don't make use of inheritance or properties declared on themes. Instead, they hardcoded them internally on javascript library files (UIConstants.js). What I'have done is implement a way to fetch that properties from theme. That allow, for example, change default font, paddings, etc, and also, allow third party apps to use the same padding and layout params internally (See butaca for example) Theme properties are declared on a constants.ini file inside themes directory. For examble, for base, contants are declared at /usr/share/themes/base/meegotouch/constants.ini file. File struct is the classic ini file. How to proceed ---------------- First of all, you need to get a proper environment to get this task done. See https://bugs.maemo.org/show_bug.cgi?id=12456#c13 to know how to set qt-components and base (or blanco) theme running on QtSimulator. After that, peek one of the variables available on UIConstants.js file and locate all qml files that make use of that constant (grep is your friend here). you should replace each entry on each qml file with a call to theme.constants..<ThemeGroup>.<variable>. ThemeGroup is the group (aka [Fonts]) on which <variable> is allocated on constants.init file Finnaly, build and test to check that everything is ok. To test run examples availables on examples dir inside qt-components directory. If everything is ok, send a merge-request to the repo ;) Example -------- https://qt.gitorious.org/~inean/qt-components/ineans-qt-components/commit/9155a2acbc9305a90634d1f064219559a1e20ce2
Thank you for the instructions.. When i compile qt-components, get the error below: g++ -c -pipe -O2 -D_REENTRANT -Wall -W -fPIC -DUSE_DEPRECATED_SCREEN_WIDTH_HEIGHT -DTHEME_DIR=\""/usr/share/themes"\" -DCACHE_DIR=\""/opt/var/cache"\" -DDEFAULT_THEME=\""base"\" -DFORCE_LOCAL_THEME -DHAVE_SENSORS -DHAVE_SYSTEMINFO -DHAVE_SHADER -DQT_NO_DEBUG -DQT_PLUGIN -DQT_DECLARATIVE_LIB -DQT_SVG_LIB -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB -DQ_COMPONENTS_MAEMO -DHAVE_MOBILITY -I/home/maemo/QtSDK/Simulator/Qt/gcc/mkspecs/default -I. -I/home/maemo/QtSDK/Simulator/Qt/gcc/include/QtCore -I/home/maemo/QtSDK/Simulator/Qt/gcc/include/QtNetwork -I/home/maemo/QtSDK/Simulator/Qt/gcc/include/QtGui -I/home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL -I/home/maemo/QtSDK/Simulator/Qt/gcc/include/QtSvg -I/home/maemo/QtSDK/Simulator/Qt/gcc/include/QtDeclarative -I/home/maemo/QtSDK/Simulator/Qt/gcc/include -I. -I/home/maemo/projects/ineans-qt-components/src/fremantle/indicators -I/usr/X11R6/include -I.release -o .release/mdeclarativescreen.o mdeclarativescreen.cpp mdeclarativescreen.cpp:55:33: error: qorientationsensor.h: No such file or directory mdeclarativescreen.cpp:82: error: expected constructor, destructor, or type conversion before ‘static’ mdeclarativescreen.cpp:153: error: ‘QOrientationSensor’ does not name a type mdeclarativescreen.cpp: In constructor ‘MDeclarativeScreenPrivate::MDeclarativeScreenPrivate(MDeclarativeScreen*)’: mdeclarativescreen.cpp:237: error: class ‘MDeclarativeScreenPrivate’ does not have any field named ‘orientationSensor’ mdeclarativescreen.cpp:244: error: ‘DEFAULT_WIDTH’ was not declared in this scope mdeclarativescreen.cpp: In member function ‘void MDeclarativeScreenPrivate::initMobilityBackends()’: mdeclarativescreen.cpp:306: error: ‘orientationSensor’ was not declared in this scope mdeclarativescreen.cpp: In member function ‘QString MDeclarativeScreenPrivate::topEdgeValue() const’: mdeclarativescreen.cpp:506: error: ‘orientationSensor’ was not declared in this scope mdeclarativescreen.cpp:509: error: ‘orientationSensor’ was not declared in this scope mdeclarativescreen.cpp:510: error: ‘QOrientationReading’ has not been declared mdeclarativescreen.cpp:511: error: ‘QOrientationReading’ has not been declared mdeclarativescreen.cpp:512: error: ‘QOrientationReading’ has not been declared mdeclarativescreen.cpp:513: error: ‘QOrientationReading’ has not been declared mdeclarativescreen.cpp:514: error: ‘QOrientationReading’ has not been declared mdeclarativescreen.cpp:515: error: ‘QOrientationReading’ has not been declared mdeclarativescreen.cpp:516: error: ‘QOrientationReading’ has not been declared mdeclarativescreen.cpp: In member function ‘virtual bool MDeclarativeScreen::eventFilter(QObject*, QEvent*)’: mdeclarativescreen.cpp:551: error: ‘class MDeclarativeScreenPrivate’ has no member named ‘orientationSensor’ mdeclarativescreen.cpp:567: error: ‘class MDeclarativeScreenPrivate’ has no member named ‘orientationSensor’ make: *** [.release/mdeclarativescreen.o] Error 1 /QtSDK/Simulator/Qt/gcc doesn't have the include file qorientationsensor.h which can be found under the directory /QtSDK/Simulator/QtMobility/gcc.. how can i set up the environment to resolve this problem??
> /QtSDK/Simulator/Qt/gcc doesn't have the include file qorientationsensor.h > which can be found under the directory /QtSDK/Simulator/QtMobility/gcc.. how > can i set up the environment to resolve this problem?? Yep, you are missing includes to /QtSDK/Simulator/QtMobility... headers on compilation output, which is weird, It should be included with -mobility flag at configuration time. Be sure that you have 'com.nokia.ndk.api.qtmobility.simulatorgcc package on file components.xml under your QtSDK installation (use grep). If not, install it. If you have it installed, maybe your SDK installation is broken. Try reinstall it again. In the meantime, you could build fremantle without QtMobility support passing -no-mobility at ./configure command line. You loose Device orientation support, but at least is usable. Keep me posted.
(In reply to comment #4) > > /QtSDK/Simulator/Qt/gcc doesn't have the include file qorientationsensor.h > > which can be found under the directory /QtSDK/Simulator/QtMobility/gcc.. how > > can i set up the environment to resolve this problem?? > > Yep, you are missing includes to /QtSDK/Simulator/QtMobility... headers on > compilation output, which is weird, It should be included with -mobility flag > at configuration time. > > Be sure that you have 'com.nokia.ndk.api.qtmobility.simulatorgcc package on > file components.xml under your QtSDK installation (use grep). If not, install > it. If you have it installed, maybe your SDK installation is broken. Try > reinstall it again. > > In the meantime, you could build fremantle without QtMobility support passing > -no-mobility at ./configure command line. You loose Device orientation support, > but at least is usable. > > Keep me posted. I reinstalled the qtsimulator & qtmobility api, the error is gone.. and new error appears: /QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:263: error: expected ‘,’ or ‘...’ before ‘value’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:263: error: ‘void QGLShaderProgram::setUniformValue(int, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:238: error: with ‘void QGLShaderProgram::setUniformValue(int, int)’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:266: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:267: error: ‘GLint’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:267: error: ‘void QGLShaderProgram::setUniformValue(const char*, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:266: error: with ‘void QGLShaderProgram::setUniformValue(const char*, int)’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:268: error: ‘GLuint’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:268: error: ‘void QGLShaderProgram::setUniformValue(const char*, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:266: error: with ‘void QGLShaderProgram::setUniformValue(const char*, int)’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:269: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:269: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:270: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:270: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:270: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:271: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:271: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:271: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:271: error: ‘GLfloat’ has not been declared /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:289: error: ISO C++ forbids declaration of ‘GLfloat’ with no type /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:289: error: expected ‘,’ or ‘...’ before ‘value’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:289: error: ‘void QGLShaderProgram::setUniformValue(const char*, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:266: error: with ‘void QGLShaderProgram::setUniformValue(const char*, int)’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:290: error: ISO C++ forbids declaration of ‘GLfloat’ with no type /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:290: error: expected ‘,’ or ‘...’ before ‘value’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:290: error: ‘void QGLShaderProgram::setUniformValue(const char*, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:266: error: with ‘void QGLShaderProgram::setUniformValue(const char*, int)’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:291: error: ISO C++ forbids declaration of ‘GLfloat’ with no type /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:291: error: expected ‘,’ or ‘...’ before ‘value’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:291: error: ‘void QGLShaderProgram::setUniformValue(const char*, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:266: error: with ‘void QGLShaderProgram::setUniformValue(const char*, int)’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:294: error: ISO C++ forbids declaration of ‘GLfloat’ with no type /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:294: error: expected ‘,’ or ‘...’ before ‘*’ token /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:295: error: ISO C++ forbids declaration of ‘GLint’ with no type /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:295: error: expected ‘,’ or ‘...’ before ‘*’ token /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:295: error: ‘void QGLShaderProgram::setUniformValueArray(int, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:294: error: with ‘void QGLShaderProgram::setUniformValueArray(int, int)’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:296: error: ISO C++ forbids declaration of ‘GLuint’ with no type /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:296: error: expected ‘,’ or ‘...’ before ‘*’ token /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:296: error: ‘void QGLShaderProgram::setUniformValueArray(int, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:294: error: with ‘void QGLShaderProgram::setUniformValueArray(int, int)’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:310: error: ISO C++ forbids declaration of ‘GLfloat’ with no type /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:310: error: expected ‘,’ or ‘...’ before ‘*’ token /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:311: error: ISO C++ forbids declaration of ‘GLint’ with no type /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:311: error: expected ‘,’ or ‘...’ before ‘*’ token /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:311: error: ‘void QGLShaderProgram::setUniformValueArray(const char*, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:310: error: with ‘void QGLShaderProgram::setUniformValueArray(const char*, int)’ /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:312: error: ISO C++ forbids declaration of ‘GLuint’ with no type /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:312: error: expected ‘,’ or ‘...’ before ‘*’ token /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:312: error: ‘void QGLShaderProgram::setUniformValueArray(const char*, int)’ cannot be overloaded /home/maemo/QtSDK/Simulator/Qt/gcc/include/QtOpenGL/qglshaderprogram.h:310: error: with ‘void QGLShaderProgram::setUniformValueArray(const char*, int)’ In file included from shadereffectitem/shadereffectitem.h:50, from plugin.cpp:68: shadereffectitem/shadereffectsource.h:164: error: ‘GLuint’ has not been declared In file included from shadereffectitem/geometry.h:44, from shadereffectitem/shadereffectitem.h:51, from plugin.cpp:68: shadereffectitem/3d/qglattributedescription.h:57: error: ‘GLenum’ has not been declared shadereffectitem/3d/qglattributedescription.h:64: error: ‘GLenum’ does not name a type shadereffectitem/3d/qglattributedescription.h:65: error: ‘GLenum’ has not been declared shadereffectitem/3d/qglattributedescription.h:77: error: ‘GLenum’ does not name a type shadereffectitem/3d/qglattributedescription.h: In constructor ‘QGLAttributeDescription::QGLAttributeDescription()’: shadereffectitem/3d/qglattributedescription.h:83: error: class ‘QGLAttributeDescription’ does not have any field named ‘m_type’ shadereffectitem/3d/qglattributedescription.h:83: error: ‘GL_FLOAT’ was not declared in this scope shadereffectitem/3d/qglattributedescription.h: At global scope: shadereffectitem/3d/qglattributedescription.h:89: error: ‘GLenum’ has not been declared shadereffectitem/3d/qglattributedescription.h: In constructor ‘QGLAttributeDescription::QGLAttributeDescription(QGL::VertexAttribute, int, int, int)’: shadereffectitem/3d/qglattributedescription.h:90: error: class ‘QGLAttributeDescription’ does not have any field named ‘m_type’ shadereffectitem/3d/qglattributedescription.h: At global scope: shadereffectitem/3d/qglattributedescription.h:111: error: ‘GLenum’ does not name a type shadereffectitem/3d/qglattributedescription.h:116: error: variable or field ‘setType’ declared void shadereffectitem/3d/qglattributedescription.h:116: error: ‘GLenum’ was not declared in this scope In file included from shadereffectitem/shadereffectitem.h:51, from plugin.cpp:68: shadereffectitem/geometry.h:57: error: ‘GLenum’ has not been declared shadereffectitem/geometry.h:85: error: ‘GLenum’ has not been declared shadereffectitem/geometry.h:86: error: ‘GLenum’ does not name a type In file included from shadereffectitem/shadereffectitem.h:51, from plugin.cpp:68: shadereffectitem/geometry.h:112: error: ‘GLenum’ does not name a type In file included from shadereffectitem/shadereffectitem.h:51, from plugin.cpp:68: shadereffectitem/geometry.h:57: error: ‘GL_UNSIGNED_SHORT’ was not declared in this scope make: *** [.release/plugin.o] Error 1 ----------------------- is that because i should setup opengl es enviroment?
when i installed libgl1-mesa-dev & libglu1-mesa-dev, it compiled successfully.. "To test run examples availables on examples dir inside qt-components directory." 1/ cd examples/fremantle & make 2/ i can run examples under simulator.. is that correct?
(In reply to comment #6) > when i installed libgl1-mesa-dev & libglu1-mesa-dev, it compiled successfully.. > > "To test run examples > availables on examples dir inside qt-components directory." > > 1/ cd examples/fremantle & make > 2/ i can run examples under simulator.. > > is that correct? yes :)
i've done some work.. you can check : https://qt.gitorious.org/~micro/qt-components/micros-ineans-qt-components when i check ToolBarLayout.qml, i find some values aren't in constants.ini. should i add these values in that file?
(In reply to comment #8) > i've done some work.. you can check : > https://qt.gitorious.org/~micro/qt-components/micros-ineans-qt-components Good job!. Follow that way; one component (Component + /omponent+tyle) per commit. That way its easy to review/merge commits. > when i check ToolBarLayout.qml, i find some values aren't in constants.ini. > should i add these values in that file? toolbar height and width constants are defined under 'Sizes' section on base's constants.ini file ;)
> > when i check ToolBarLayout.qml, i find some values aren't in constants.ini. > > should i add these values in that file? > > toolbar height and width constants are defined under 'Sizes' section on base's > constants.ini file ;) constants.ini file: HEIGHT_NAVIGATIONBAR_LANDSCAPE = 56; HEIGHT_NAVIGATIONBAR_PORTRAIT = 72; UIConstants.js file: var TOOLBAR_HEIGHT_PORTRAIT = 72; var TOOLBAR_HEIGHT_LANDSCAPE = 56; do you mean these constants above the same? -------------------------- UIConstants.js file: var SCROLLDECORATOR_SHORT_MARGIN = 8; var SCROLLDECORATOR_LONG_MARGIN = 4; these two constants can't be found in constants.ini, i added them in it.
i find Style file have property real/double/int. how could i decide to choose? all i added to Style file property is int..
i find TextArea & TextFiled have many codes the same.. should change UI.constants the same?
(In reply to comment #10) > > > when i check ToolBarLayout.qml, i find some values aren't in constants.ini. > > > should i add these values in that file? > > > > toolbar height and width constants are defined under 'Sizes' section on base's > > constants.ini file ;) > > constants.ini file: > > HEIGHT_NAVIGATIONBAR_LANDSCAPE = 56; > HEIGHT_NAVIGATIONBAR_PORTRAIT = 72; > > UIConstants.js file: > > var TOOLBAR_HEIGHT_PORTRAIT = 72; > var TOOLBAR_HEIGHT_LANDSCAPE = 56; > > do you mean these constants above the same? Right > -------------------------- > > UIConstants.js file: > var SCROLLDECORATOR_SHORT_MARGIN = 8; > var SCROLLDECORATOR_LONG_MARGIN = 4; > > these two constants can't be found in constants.ini, i added them in it. Good
(In reply to comment #11) > i find Style file have property real/double/int. > how could i decide to choose? > > all i added to Style file property is int.. How to choose the correct property type (sorted by preference): int: Only use it when property is going to be always an integer, (1, 200, font size measured in pixels, etc) double: If it's a decimal or value could be expressed with decimals (real numbers, 70,5%, etc) url: If it's an url, wit an schema (http://, ftp:// etc) string: otherwise
(In reply to comment #12) > i find TextArea & TextFiled have many codes the same.. should change > UI.constants the same? Yes :)
thanks for your reply.. another 2 more question a) i find EditBubble.js include UIConstants.js, how could i get it work? b) constants.ini have value: FONT_DEFAULT_FAMILY = "Nokia Sans" but i don't find any file under fremantle use it.. is it useful? TextFileStyle.qml use FONT_FAMILY_LIGHT, should i change FONT_DEFAULT_FAMILY to FONT_FAMILY_LIGHT in constants.ini?
UIConstants.js and constants.js have different values: UIConstants.js: var COLOR_BUTTON_FOREGROUND = "#000000" //text color constants.js: var COLOR_BUTTON_FOREGROUND = "#191919"; // Text color
i am doing this under extras directory and find many files using constants.js don't have a style file. should i add new style files or replace the constants directly?
(In reply to comment #16) > thanks for your reply.. another 2 more question > > a) i find EditBubble.js include UIConstants.js, how could i get it work? 8 don't know!! :p . I need to investigate this. Depends of how EditBubble.js is declared... > b) constants.ini have value: > FONT_DEFAULT_FAMILY = "Nokia Sans" > but i don't find any file under fremantle use it.. is it useful? There's a variable on UIConstants.js for font stuff. But yes, there's variables that arent of use for qtcomponents. Exists becouse they were present on original (meegotouch) constants file > TextFileStyle.qml use FONT_FAMILY_LIGHT, should i change FONT_DEFAULT_FAMILY to > FONT_FAMILY_LIGHT in constants.ini? On constants.ini we shnould have: FONT_FAMILY or FONT_DEFAULT_FAMILY which match FONT_FAMILY on UiConstants.js FONT_DEFAULT_FAMILY_LIGHT or FONT_FAMILY_LIGHT which should match FONT_FAMILY_LIGHT
(In reply to comment #17) > UIConstants.js and constants.js have different values: > > UIConstants.js: > var COLOR_BUTTON_FOREGROUND = "#000000" //text color > constants.js: > var COLOR_BUTTON_FOREGROUND = "#191919"; // Text color Its on blanco's constants.ini file right? If so, it,s an iconsistence between meegotouch blanco theme an nokia qtcomponents. Color is almost the same so let it as is
> > b) constants.ini have value: > > FONT_DEFAULT_FAMILY = "Nokia Sans" > > but i don't find any file under fremantle use it.. is it useful? > > There's a variable on UIConstants.js for font stuff. But yes, there's variables > that arent of use for qtcomponents. Exists becouse they were present on > original (meegotouch) constants file > > > TextFileStyle.qml use FONT_FAMILY_LIGHT, should i change FONT_DEFAULT_FAMILY to > > FONT_FAMILY_LIGHT in constants.ini? > > On constants.ini we shnould have: > > FONT_FAMILY or FONT_DEFAULT_FAMILY which match FONT_FAMILY on UiConstants.js > FONT_DEFAULT_FAMILY_LIGHT or FONT_FAMILY_LIGHT which should match > FONT_FAMILY_LIGHT oh, so i should add FONT_FAMILY_LIGHT & FONT_FAMILY_BOLD to constants.ini.
(In reply to comment #20) > (In reply to comment #17) > > UIConstants.js and constants.js have different values: > > > > UIConstants.js: > > var COLOR_BUTTON_FOREGROUND = "#000000" //text color > > constants.js: > > var COLOR_BUTTON_FOREGROUND = "#191919"; // Text color > > Its on blanco's constants.ini file right? If so, it,s an iconsistence between > meegotouch blanco theme an nokia qtcomponents. Color is almost the same so let > it as is i've checked constants.ini under base theme dir.. ok, i use the same COLOR_BUTTON_FOREGROUND from constants.ini..
in extras dir, there are some values undifined in InfoBanner, e.g. platformStyle.backgroundInteractive : platformStyle.backgroundNormal. i don't know what's InfoBanner should look like. i can't see anything changed when i tried QmlGalleryExtras/InfoBanner examples show on my N900..
(In reply to comment #18) > i am doing this under extras directory and find many files using constants.js > don't have a style file. should i add new style files or replace the constants > directly? if there's more than one variable to replace, yes
(In reply to comment #23) > in extras dir, there are some values undifined in InfoBanner, e.g. > platformStyle.backgroundInteractive : platformStyle.backgroundNormal. > > i don't know what's InfoBanner should look like. i can't see anything changed > when i tried QmlGalleryExtras/InfoBanner examples show on my N900.. right now InfoBanner is an hybrid with symbian version and it's a WIP so don't worry too much about that component.I wll take care of that ;)
Created an attachment (id=3434) [details] commit 71004e69b103c3f125b0dddb89e6f714a85c9d04 constants.ini
(From update of attachment 3434 [details]) i sent a merge request to your repo, and there's a new constants.ini needed.
(In reply to comment #25) > (In reply to comment #23) > > in extras dir, there are some values undifined in InfoBanner, e.g. > > platformStyle.backgroundInteractive : platformStyle.backgroundNormal. > > > > i don't know what's InfoBanner should look like. i can't see anything changed > > when i tried QmlGalleryExtras/InfoBanner examples show on my N900.. > > right now InfoBanner is an hybrid with symbian version and it's a WIP so don't > worry too much about that component.I wll take care of that ;) everything is ok under extras dir except InfoBanner component... do you need me to change InfoBanner?
Created an attachment (id=3435) [details] commit 87449f6d5ab8d936562d74cd5b8ff0852c8a3895 constants.ini for commit 87449f6d5ab8d936562d74cd5b8ff0852c8a3895 under my repo