maemo.org Bugzilla – Bug 12394
Miniature should set autoflag 1 automatically
Last modified: 2011-10-18 08:47:40 UTC
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SOFTWARE VERSION: master EXACT STEPS LEADING TO PROBLEM: 1. Join as guest (since your registered user might have the autoflag enabled already) 2. Join from your PC, also as guest. Launch a new "seek 1 0 m" 3. Accept the game and do the first 1-2 moves on each side. 4. Wait until the PC player goes below 0 time. EXPECTED OUTCOME: Miniature player wins. ACTUAL OUTCOME: The counter continues -1, -2... also in the FICS server. Miniature can't issue a flag so who knows how long that might go. Eventually the Miniature player can run out of time as well. If the PC player calls flag manually or automatically the game will be resolved as "{Game 169 (GuestBZJB vs. GuestYYMR) Game drawn because both players ran out of time} 1/2-1/2" REPRODUCIBILITY: always 0.4? The implementation seem simple, just tell the FICS server "set autoflag 1" after logging in.
Proposing for 0.5 - needs to be confirmed.
I'm finding myself in this situations quite often. There is no way of finishing the game unless the opponent decides to move or go away. Increasing severity.
Created an attachment (id=3430) [details] Screenshot I sweat a lot to recover a piece and even snatch another one, then opponent runs out of time... The only option for Miniature player is to close app or resign.
Nice position!
Fixed with commit c18efee12930ac463b85f47a8d0e986b482a6abd.
Yep, it works. Great! (In reply to comment #4) > Nice position! Thanks! ;)