maemo.org Bugzilla – Bug 12343
Local timers should stop at 0
Last modified: 2011-09-18 07:54:41 UTC
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SOFTWARE VERSION: 0.3 in N9 EXACT STEPS LEADING TO PROBLEM: 1. Make a couple of moves in the demo OnlineBoard, making sure the timer of a player starts. EXPECTED OUTCOME: Timer gets stuck at 00:00:00 at some point. ACTUAL OUTCOME: Timer continues running in the form of "00:0-1:59" REPRODUCIBILITY: always
Letting it go and marking easyfix.
If we want 0.4 to go to the Ovi Store then this one needs to be fixed. I can do it if nobody takes it before.
Fixed in trunk http://gitorious.org/miniature/miniature/commit/6f2c8e7f5477e2b73020797c747f678a5c856f34 - "00:00:00" is the last numeric value seen. When the counter goes below 0 milliseconds "..." is shown since a lag is potentially happening (otherwise the game would be adjudicated). - Also now the font turns red below 10 seconds. Uwe, do you volunteer for a verification? :)
Yes, works great. Time turns red if lower than 10 seconds (and black again if more than 10 seconds left). If time becomes less than 0 the output gets "..." (in red). Verified for both colors