Bug 12343 - Local timers should stop at 0
: Local timers should stop at 0
Status: CLOSED FIXED
Product: Miniature
UI
: master
: other other
: High normal (vote)
: ---
Assigned To: unassigned
: general
:
: easyfix
:
:
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Reported: 2011-08-25 00:52 UTC by Quim Gil
Modified: 2011-09-18 07:54 UTC (History)
1 user (show)

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Description Quim Gil (reporter) 2011-08-25 00:52:19 UTC
SOFTWARE VERSION: 
0.3 in N9

EXACT STEPS LEADING TO PROBLEM: 
1. Make a couple of moves in the demo OnlineBoard, making sure the timer of a
player starts.

EXPECTED OUTCOME: 
Timer gets stuck at 00:00:00 at some point.

ACTUAL OUTCOME: 
Timer continues running in the form of "00:0-1:59"


REPRODUCIBILITY: 
always
Comment 1 Quim Gil (reporter) 2011-08-27 09:50:20 UTC
Letting it go and marking easyfix.
Comment 2 Quim Gil (reporter) 2011-09-01 18:14:33 UTC
If we want 0.4 to go to the Ovi Store then this one needs to be fixed. I can do
it if nobody takes it before.
Comment 3 Quim Gil (reporter) 2011-09-03 01:37:54 UTC
Fixed in trunk
http://gitorious.org/miniature/miniature/commit/6f2c8e7f5477e2b73020797c747f678a5c856f34

- "00:00:00" is the last numeric value seen. When the counter goes below
0 milliseconds "..." is shown since a lag is potentially happening
(otherwise the game would be adjudicated).
- Also now the font turns red below 10 seconds.

Uwe, do you volunteer for a verification?  :)
Comment 4 Uwe Kaminski 2011-09-04 16:11:02 UTC
Yes, works great. Time turns red if lower than 10 seconds (and black again if
more than 10 seconds left). If time becomes less than 0 the output gets "..."
(in red).

Verified for both colors