Bug 12455

Summary: Miniature chat area use is not obvious
Product: [Extras] Miniature Reporter: Quim Gil <quimgil>
Component: UIAssignee: unassigned <nobody>
Status: VERIFIED FIXED QA Contact: general
Severity: enhancement    
Priority: High CC: michael
Version: master   
Target Milestone: 0.5   
Hardware: All   
OS: All   

Description Quim Gil (reporter) 2011-10-08 01:11:53 UTC
SOFTWARE VERSION: 
master

Feedback in Nokia Store:

> Nice chat is included...
> by Eppukoo on a Nokia N9 20 days ago
> ... but operating instructions would be needed.

Currently the chat area is a dark grey rectangle. Once you see text there or
once you know you can tap it the purpose is obvious, but we need to guide new
users through this first simple step.
Comment 1 Michael Hasselmann 2011-10-08 03:03:53 UTC
We will put a text prompt there "Touch this text to write a message" or so. I
leave the proper wording to you, Quim.

Once the chat area is touched & expands, prompt disappears. It appears again
when chat log is empty, say, when a new game is started. As such, I would
propose to tune down the font color a notch or two, as to make it look "weaker"
than normal chat.
Comment 2 Quim Gil (reporter) 2011-10-08 10:12:54 UTC
What about inserting all the strings shown in the chat area to the model? It
simpler and does the trick. For example, this is the text that the local side
would see when started a game:

Tap this area to chat with your opponent.
Comment 3 Quim Gil (reporter) 2011-10-10 22:15:34 UTC
Bah, I decided to resolve this in the UI only since there was a simple
solution:

http://gitorious.org/miniature/miniature/commit/a0a5cd3a414691621b254433174d508b6b268adf

"Tap to chat" text appears while there are no chat messages. It
disappears as soon as the local or remote side post something.