Legacy Maemo 5 Documentation/Human Interface Guidelines/Reality Checks
(New page: =Reality Checks= This chapter provides guidance for improving usability within applications, even beyond standard testing procedures. (Other very useful information can be found in the [ht...) |
(wikify slightly) |
||
(6 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
- | + | {{Legacy documentation}} | |
- | + | ||
+ | The sections in this chapter give advices on how to make your application even more usable when it can already be tested. For more information on useful checks, see GNOME HIG [http://library.gnome.org/devel/hig-book/2.26/reality-checks.html.en Checklists Section]. | ||
==Hardware Keys== | ==Hardware Keys== | ||
- | + | ||
+ | Check the keys of the mobile device you are testing your application with to see if you can assign to the keys any already existing or new functions. This way you can find out that some actions do not need an actual control on screen because you can assign them to a commonly used hardware key. | ||
==Different Devices== | ==Different Devices== | ||
- | + | ||
+ | Because of the plurality of mobile devices and their differences, some features of your application may not behave as desired in one device or another. Therefore, you must either test the feature with those devices or let those devices' users give you feedback about it. |
Latest revision as of 13:42, 18 October 2010
This article is legacy documentation, and is superseded by Forum Nokia documentation. The Forum Nokia documentation is available as the Hildon 2.2 UI style guide, Fremantle master layout guide and the Hildon 2.2 widget UI specification |
The sections in this chapter give advices on how to make your application even more usable when it can already be tested. For more information on useful checks, see GNOME HIG Checklists Section.
[edit] Hardware Keys
Check the keys of the mobile device you are testing your application with to see if you can assign to the keys any already existing or new functions. This way you can find out that some actions do not need an actual control on screen because you can assign them to a commonly used hardware key.
[edit] Different Devices
Because of the plurality of mobile devices and their differences, some features of your application may not behave as desired in one device or another. Therefore, you must either test the feature with those devices or let those devices' users give you feedback about it.
- This page was last modified on 18 October 2010, at 13:42.
- This page has been accessed 13,388 times.